From publisher blurb:
Looking to launch a new adventure with some 'green' adventurers? Q-Quests are your answer. These quests are for 1st-level adventurers, connecting the Hooks to a starter town. This set includes some new and interesting Challenges, expanding your style of game-play.
Quick Quests
Q-Quests, or Quick Quests, are perfect for launching a new group of beginner adventurers. The quests are connected to a town, as the hub for hooks and rumors, and as a possible home for the budding companions.
“Please Kill the Rats in My Cellar” - and other starting quests for beginner heroes. is set in the Four Nations of Glokstun and has a vermin theme.
List of Quests
Quest 1 - Please Kill the Rats in My Cellar - after enjoying a meal, the owner of the inn has a proposal for free room and board for the week. This quest also allows the adventurers to learn of the other available quests, seeds to earn a name within the community. (Combat Challenge with a possible Role-Playing Challenge)
Quest 2 - Root of the Problem - an irksome wild boar has been causing havoc with the local farmers. (Chase Challenge ending in a Combat Challenge)
Quest 3 - Shadows in the Deep - a troop of kobolds has found a flicker of faith... and the resolve to vanquish non-believers. (Skill Challenge, which could result in a Combat Challenge)
Quest 4 - Upon Wings, They Came - a pleasant swimming hole becomes the hunting ground for winged terror. (Combat Challenge)
Quest 5 - The Testing Grounds - a wizard hopes to find some young adventurers hungry to learn and earn. (a combined Skill and Combat Challenge)