Publisher's blurb:
The term Total Party Kill (TPK) refers to a time in a campaign when the entire group is threatened with certain death. While some regard this as the simple result of bad decisions or bad dice rolls, the fact remains that this can cause the abrupt end to a grand adventure or a strong story. This list provides you with ideas and alternatives to simply ending everything by building on the legend of these heroes by giving them new obstacles to overcome and a new chapter in their careers.
This list is intended for any fantasy setting where swords and sorcery run rampant, and the power of an evil leader is real. Whether applied to the results of a failed battle, total betrayal by a hireling, or the simples results of bad luck and bad planning, this roleplaying tool gives the Game Master dozens of different ways to add a little more life to what could be a premature end to the campaign. And for the players, this tool could be a way light the imagination of your game master for a less final result.