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100 Cyber City Treasures Vol 5: Bearer Bonds

Game ID: GID0001929
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Publisher's blurb:

Bearer bonds were first introduced in the late 1800s to fund post-Civil War reconstruction. Nations and corporations in the Cyberpunk world can get capital by offering bonds to store wealth with decent and stable interest rates. Instantly popular, bearer bonds use nano-tech in the paper to make them impossible to counterfeit. This system-agnostic list of 100 bearer bonds (and their coupons) allows you to add this new wealth to any Cyberpunk setting.

How they work: Bonds are a debt vehicle to help a company or government raise capital. Anyone with the money can buy a bearer bond, and unlike other bonds, their ownership is anonymous (like cash). Coupons are included so that they can be redeemed at preset interest rates on an annual basis. The bond itself can be turned in for cash at any time, but any coupons that haven’t matured are worthless. There is no legal recourse if the bearer bond or coupons is lost, stolen or destroyed (like cash). If the issuing company or nation collapses, then the bonds are worthless. Bond holders are expected to book an appointment to cash out large numbers of bonds (but not coupons). Often, when bond holders need to represent a large amount of capital, it's more likely to have a number of smaller bonds rather than just one single large bond (it's more common to see 10 bonds worth 800 credits each, than a single 8,000 credit bond).

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