Skip to main content

100 Elemental Locations

Game ID: GID0002049
Collection Status
Description

Publisher Blurb:

This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

Rainbowed Swamp: This murky mire is constantly shrouded in fog, yet for some reason, even with the lack of light, the fog is filled with rainbows. The effect is striking, but it is far more dangerous than it looks. The rainbows are not created by light shining through water droplets. Instead, they are a type of elemental air life, one that uses its colours to lure prey in to then suck them dry, not unlike the actions of a will o'the wisp.

Treasure Outpost: Situated in the heart of rich ore, mineral and gemstone veins is this outpost of elemental earth beings. The outpost is a treasure house, used to store that which has been mined from the surrounding veins, which makes it a very tempting target for those interested in such treasure. The outpost is heavily defended and riddled with traps and no attempt to steal from the place has been successful, so far, with all the intruders dying in the process. Their corpses are hung from the outpost's walls.

Lair of the Fire Sharks: Inhabiting the flaming region is a pack of unusual creatures of elemental fire that look very similar to sharks in appearance, albeit made of fire, and also behave in a similar manner. When something is injured within range of the lair, and the fire sharks seem to consider a range of different creatures as prey, the pack of sharks will descend on it in a feeding frenzy ripping it to pieces. They also appear to be able to detect potential food from some distance away, even that which isn't injured.

Malleus Waterspout: A large, permanent and deadly waterspout that gained its sobriquet from how it hammers those that travel too close to it. Ships in particular get rendered down to mere splinters, but any creature runs the risk of being hammered apart, or at the very least grievously injured, by the forces of the waterspout. The spout seems almost sentient in the way it targets approaching things.

One page is the front cover and one the front matter.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek