Publisher Blurb:
Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp trek or as a source of potential adventure hooks. The encounters may be hazardous, odd or perhaps even useful.
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Here are some sample results:
Hanging from a tree are half a dozen skulls. Dangling below each skull are half a dozen bones. The skulls and bones chime in a surprisingly musical manner when caught by the wind.
Holes cut in the ground, some seemingly quite recent, others much older and now filled with water, mark where peat has been cut from the bog (DC 10 Knowledge (nature) confirms).
Large bubbles rise from the turgid water, remaining whole for a while before bursting and releasing a foul, rotting stench (DC 10 Fortitude save to avoid being nauseated).
Large profusions of different types of fungi, some edible, some poisonous, cover an area where several trees have fallen and rotted (DC 10 Knowledge (nature) to determine which of the fungi are safe).
Leeches fill an area of water, and any creature walking through the water risks getting covered in them (treat as a Leech Swarm).
One page is the front cover, one the front matter, one the Open Game License and one pages is ads.
The supplement is also available in a system-neutral version. You do not need both versions.