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So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and come back with a snippet of dialogue should a character want to make a listen check.
Combine this one with the older lists for maximum random results!
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