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100 Reasons to be Committed in the 19th Century - Vol 2

Game ID: GID0003259
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Publisher's blurb:

People were committed to Insane Asylums for a variety of mental, physical and social reasons. Whether they were committed to contain a disease, hide socially embarrassing behavior, to gain an inheritance, end a marriage, hide an accusation or address a true mental disease or limitation, everyone was committed for a (often strange) reason.

This list is intended for any 19th century to late 1920s campaigns (like Call of Cthulhu, Gangbusters, Pulp Hero, Justice Inc., etc.) where reform from social planning and psychology was starting to address issues of sickness, poverty, and mental illness. Any reasons with a “*” are intended for women only.

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