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100 Things for a GM to Say to Disconcert their Players

Game ID: GID0003618
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Publisher Blurb:

This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game.

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Here are some sample results:

It’s always a good idea to check for traps first.

It’s okay, I don’t need to know what your saving throw modifier is. It’s too small to be relevant.

I’ve been reading the Evil Overlord list, so the villains will act smarter.

I’ve been taking some inspiration from the original versions of Dungeons & Dragons. Did you know they had poisons that would instantly kill you on a failed saving throw?

I’ve come across a great method of handling encumbrance. So, let’s see what everyone is carrying and whether they can actually move.

One page is the front cover and one the front matter.

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