Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting.
Some of the encounters have the potential to injure characters or animals whilst others may appear dangerous or more than they seem to be, yet not pose any hazard unless the GameMaster decides otherwise. So that the encounters are suitable, replace references to flora and fauna with ones appropriate to the region being travelled if needed.
The encounters are suitable for any system or setting, from ancient to futuristic, all that is needed is for characters to be travelling through woods. They can be used to simply add descriptions to an area being travelled, or might be used as potential adventure hooks.
- from the publisher's blurb