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A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little to develop the characters or further the story.
This supplement should serve to help with this plight. It includes ways to introduce different characters to a party, based on their class or background. It also gives guidance on how to get a new character to stick around with the party, once their original business is finished.
- from the publisher's blurb
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