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Inns, taverns, roadhouses, and similar establishments are an almost universal trope of fantasy RPGs. But all too often, they're barely more interesting - or varied - than McDonald's. Here are 1001 solutions to that problem. The descriptions touch on the appearance, the type of clientele, the events taking place, and even the innkeeper's personal problems. The GM can use these for a simple quick description of where the group stops for the night, pick some element as a springboard for an adventure, or anything in between.
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