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13 Clues

Game ID: GID0004442
Collection Status
Description

The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!

—description from the publisher

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video E2KIe7ZlZqQ Broken Meeple general_discussion at 6:12 sentiment: positive
video_pk 302 · mention_pk 914
Video thumbnail
Click to watch at 6:12
Overall sentiment (raw)
positive
Pros
  • Accessible, quick-to-teach rules that scale well with player counts
  • Compact footprint and online play options (Board Game Arena) improve accessibility
  • Fun, light, brain-teasing deduction suited for mixed groups
Cons
  • Susceptible to a drop in engagement for players who dislike deduction-focused games
  • Some players may crave heavier complexity or more thematic integration
Thematic elements
  • light, deduction-focused party/edge-of-deduction game with clue cards and hidden information
  • plausible mystery with deduction and deduction-based clues
Comparison games
  • Cryptid
  • Planet X
Mechanics (from transcript analysis)
  • asymmetric hand visibility — Each player holds information cards and must infer from the questions asked and answers given, guiding elimination logic.
  • light deduction — Players deduce three cards for an opponent from a pool of clues; information is partially public and partially private, requiring questioning to infer what others can see.
  • simultaneous/turn-based deduction play — Turns rotate with players using questions and deductions to narrow down the opponent's three-card selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • expansions can be really good
  • storage is the problem with expansions
  • bloat can be a problem
  • campaign expansions can be very good value
  • I would rather spend the money on a new game
  • this is a neat little pluto game
  • deluxe box set a nine out of ten
  • flashback system is brilliant
  • the scenarios were challenging without being too overpowered
  • Days of the Siege released in 2020 really I could have sworn I saw it in Essen 2019
  • campaigns can be really good expansions
References (from this video)
No references stored for this video.
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