The Birth of America series continues with The American Revolution.
In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.
1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.
The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.
Winner of BGG "Golden Geek 2013" Award for "Best Wargame."
- Good entry for new war gamers into cooperative/competitive dynamics
- Accessible two-to-four player experience
- Less single-player focus
- Some players may prefer more direct conflict depth
- team-based, area control, and cooperative collaboration
- American colonies during the Revolution
- historical, alliance-driven strategies
- Europe Divided
- Twilight Struggle
Mechanics (from transcript analysis)
- objective-driven turns — Players pursue multiple victory conditions via card-driven play
- team-based area control — Two teams compete to achieve shared objectives
Video topics + discussion points
Quotes (from this video)
- coin games have asymmetric factions that blow my mind
- it's a great entry point to heavier coin games
- these games are fascinating and worth learning
- the playbooks are great and walk you through a turn
- i enjoyed Verdun 1916 and i’m excited to play more World War I games