20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones, one set in Hoplomachus: Victorum, and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset.
The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the “20” in 20 Strong).
If you roll enough successes, you complete a card’s challenge and gain its rewards. If you don’t, you take damage and move on to the next card – unless, of course, your HP stat is reduced to 0, costing you the game. If you manage to make it through an entire deck, you take on one of the deck’s final bosses, attempting to score enough hits against this powerful enemy to claim ultimate victory.
Of course, it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat, you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery, which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery, those dice are exhausted, lowering your pool for your subsequent challenges. It’s a game of pressing your luck, strategic decision-making, and resource management. We think you’re going to love it!
—description from the publisher
- very flavorful with multiple baddies and themes
- compact but crunchy solo experience
- heavy luck element; failure can happen quickly
- baddie-defeat through dice encounters
- fantasy/dungeon crawl with dice
- dice-driven adventure with modular scenarios
Mechanics (from transcript analysis)
- dice_building — build and manage a pool of dice to overcome encounters
- push_your_luck — risk/damage trade-offs when rolling and exhausting dice
Video topics + discussion points
Quotes (from this video)
- it's so fun
- it's such a great little solo puzzle
- the animals are adorable
- it's so good it's such a good solo game
- I freaking love it
References (from this video)
- Epic game in tiny box
- Quick game
- Lots of decisions
- Each minion unique with powers
- Favorite solo games ever
- Different character choices
- Hero defeating villains and boss
- Various - depends on deck chosen
- Solo adventure
Mechanics (from transcript analysis)
- Deck Variety — Different decks provide different heroes and powers
- dice pool — 20 dice of different colors with varying success rates
- Push Your Luck — Choose how many dice to roll but they exhaust
Video topics + discussion points
Quotes (from this video)
- What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
- It's freaking amazing - one of the best games of all time
- Best story writing I have ever played in board games - it makes me feel things
- This is a game where you cannot lose
- All the heroes have died fighting these monsters and all that's left is well you
- There's a reason why this really old game is still on BGG's top 100
References (from this video)
- highly replayable variety via rose of decks
- solved by quick resets and portable components
- theme is abstract; not for players seeking heavy narrative
- dice-driven resource allocation and testing
- dice-based tableau and puzzle progression
- mechanics-first puzzle dynamics
- Lost Cities
- Watergate (comparison on push-pull timing)
Mechanics (from transcript analysis)
- Dice pool management — 20 distinct dice with different strengths are used per round
- multi-deck card/path puzzles — players choose which dice to spend to progress on various paths
Video topics + discussion points
Quotes (from this video)
- I'm judging a little.
- I want a deluxe version of this game.
- This is a solo puzzle, and it's a five out of five for me.
- I would pay for a deluxe version.
- Skyrise is a crossover we both have in the same video.
- This is a fantastic set of games. This is a good set of games.
References (from this video)
- Popular solo game; supports promos
Mechanics (from transcript analysis)
- solo — solitaire-style gameplay with cards/boards
Video topics + discussion points
Quotes (from this video)
- the games are Made in India yes It's Made in India
- this is Halloween for sure
- I cannot wait till this one comes really enjoyed it
- the house that you put up is huge