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20th Century

Game ID: GID0005819
Collection Status
Description

In the 20th Century, every country strives to develop and improve, each in its own way. Some become financial leaders. Others become centers of learning. Both science and commerce serve to propel nations toward the future – but toward what kind of future? Growth produces waste, and the greatest advances may come with the greatest cost to the environment. How will these countries mitigate the inevitable ecological catastrophes?

Your goal is to build a land free of garbage and pollution – a land where the environment is as healthy as the economy. Only then can you consider your country to be truly developed.
The game consists of six rounds, during which you oversee the urbanization of your country. Some lands produce income. Some produce scientific research. Others improve the quality of life. Your research allows you to discover new technologies that will shape the way your nation develops. Science can even help you avert ecological catastrophes. At the end of each round, your lands provide you the money and research that you will need to deal with the challenges of the next round.

You accumulate points each round, based on your nation’s quality of life. At the end of rounds two and four, you also score bonus points for certain aspects of your country’s development. At the end of round six, you will score bonus points based on your country’s income, research, and environmental quality. The player with the most points wins, having built the country with the highest standard of living.

(from Czech Games Edition website)

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video c950WES31ew Our Family Plays Games general_discussion at 30:30 sentiment: positive
video_pk 3253 · mention_pk 9605
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Click to watch at 30:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid, classic design
  • well-regarded in stats communities
Cons
  • older weight may deter new players
Thematic elements
  • railroad/industrial progress vibe
  • theming around modern era
  • classic euro
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • route/track drafting — players draft routes and score for efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games are for everyone
  • Amanda Panda is evil, don't let the cuteness fool you
  • I'm phenomenal, y'all
  • Pop Cat Fighters is so fun it is coming out soon
  • Emperor's New Clothes they're invisible
  • we are back, we're back, we're back
  • Amanda Panda stayed, she stayed, and we played one more
References (from this video)
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