Skip to main content

5 Magic Abilities For Cold Iron Weapons

Game ID: GID0007092
Collection Status
Description

From publisher blurb:

High Concept: Five magic properties exclusively for weapons made of cold iron, to make your choice of weapon material matter more than just when bypassing DR.

Distracting: Damage dealt by a distracting weapon counts as continuing damage for purposes of spellcasting, forcing foes to make concentration checks.
Grounding: Your weapon can prevent your foes from attempting any kind extradimensional travel.
Revealing: Enemies who have been hit by this weapon are revealed for what they really are.
Spell Penatrating: Touch-range spells are more effective when delivered by this weapon.
Ward Cracking: This magic property allow you to degrade the protection provided by spells or spell-like abilities.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek