In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea and Wildspace travelers during their Spelljamming. As a DM, you can use these flavorful spells in your campaign as a background or surprise your players with unknown magic. As a player, you can use these spells to enhance your tactics or invent new ones. Spells that specifically interact with spelljamming vehicles may also be used for seafaring ships in aquatic adventures or infernal vehicles on Avernus.
- from the publisher's blurb