From publisher blurb:
Narcotics: for 5e, Addictive Substances through the Ages explores the potent, alluring, and dangerous world of drugs across various eras, from the mystic realms of fantasy to the gritty streets of noir, the chaotic high seas of piracy, the rugged frontiers of the Wild West, and the neon-lit futures of sci-fi and cyberpunk settings. In every time and place, narcotics have played a pivotal role in shaping the destinies of those bold enough—or desperate enough—to seek their power.
This booklet delves into the myriad of substances that characters might encounter, each offering unique effects and temptations, whether it’s the euphoria of escaping reality, the false courage needed to face insurmountable odds, or the forbidden knowledge that promises the key to victory. Yet, with great power comes a greater risk: addiction.
Addiction is a peril that transcends all settings, pulling users deeper into dependency with each use. To navigate these treacherous waters, this guide provides a comprehensive set of addiction rules tailored for 5e gameplay. Each substance is rated by its addictiveness, creating a layered challenge for characters who choose—or are forced—to dabble in these potent brews. Managing addiction, facing the consequences of dependency, and striving to break free all add depth and drama to the stories told.
In this collection, you will find a detailed account of 30 drugs for each era, each with its own unique lore, effects, and consequences. Whether your journey takes you through enchanted forests, smoky speakeasies, the unforgiving frontier, or the far reaches of space, the allure of narcotics is ever-present, promising both power and peril. Use them wisely, if you dare.
This is a guide for 5e for various narcotics with their effects and addiciton rules, covering Medieval Fantasy, Victorian Horror, Modern Horror, The Wild West, Pirates of the High Seas, Cyberpunk and Scifi era games.