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What's the value of resting in D&D? Who benefits from it most? And how can we level the playing field with just a few small rule tweaks so that everyone gets the most out of their adventuring day with the least amount of hassle?
This 6-page PDF gives:
A detailed breakdown of each class, how each uses per-rest abilities, and why certain classes feel powerful at any level while others stagnate.
An answer for why Monks, Rogues, and Barbarians struggle as single-class builds.
Evidence for Warlocks, Fighters, and Artificers making great multiclass options.
3 simple rule variants for Rest, Health, and Spell Points to enhance balance, playability, and fun across all classes.
- from the publisher's blurb
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