Bots was born from an observation I had about sci-fi RPGs; for robots to be unimportant in many respects. Often they're little more than literally faceless foes to gun down or an excuse for the GM to do a silly robot voice for a few expository NPCs. If there were rules for making robot characters at all, they were shoved near the back, seemingly removed from the 'proper' character creation rules.
6D6 Bots puts players firmly in the role of the titular Bots, having to deal with the overbearing demands of humanity. I intended from the start for it to be a setting where the Game Leader can decide exactly how serious a tone they want to strike with it. At one end of the scale, it's a game where you can go around merrily gunning down mutant animals with laser fire and making machine puns. At the other, it's an exploration of what happens when man creates life, then enslaves it.
–from the book