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9-Card Ultima

Game ID: GID0009149
Collection Status
Description

Sosaria has become overrun by evil creatures and the land is in turmoil. The King has sent out an urgent request for the bravest adventurers to help purge this evil from his kingdom and save Sosaria. Those who are brave enough to take up the challenge will be richly rewarded with land, titles and riches. But for those who do decide to take up this gauntlet you must take heed for evil doesn’t just roam the land; it swims deep in the oceans and creeps deep underground within the three dungeons of Sosaria.

Victory Conditions:
You win the game once you complete three quests given by the King of Sosaria to rid the land from the evil that has rising from the darkest dungeons. You must search the land for three magical signposts. Each signpost marks the spot of a magical gem that holds a secret message. There are three signposts holding three gems: Blue, Green, and Red. These magical gems “when deciphered by the King” will give you access to their dungeons. The first quest will be to find the blue dungeon which will be guarded by Beholder. The second quest will be to find the green dungeon which is surrounded by water and guarded by a Minotaur. The last quest and the most difficult will be to find the red dungeon which is surrounded by mountains and guarded by a Balrog demon the most feared evil monster of all. Find the three signposts in order of blue, green and red to recover each gem. Travel back to the King after each signpost to decipher the message in the gem. The King will then tell you where to find the dungeons so you can defeat the monsters within to become the savior of Sosaria.
You lose the game if your health drops to zero or you fail to complete the three quests.

—description from the designer

Year Published
2022
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