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From the conclusion:
Dungeons & Dragons is a dangerous game. It serves as an introduction to evil, a catechism of occultism, a primer for the ABCs of the New Age. It is a recruiting tool of Satan. It can alter the daily behavior of regular players. It stimulates the seamier side of our imaginations. It is an enormously attractive and effective escape for people frustrated with life. For many it becomes pure, obsessive fantasy, in its most destructive form. It is no longer a game, an imaginative diversion, but a substitute universe in which the player pretends to be his own God and to make his own rules.
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