From publisher blurb:
The signature monster of the world’s top fantasy roleplaying game, the dragon is a majestic and imposing creature that puts fear into even the most powerful of adventurers. In most campaigns, dragons are rarely seen, mostly spending their time in deep slumber on their massive treasure hoards. The whispered threat of a dragon can sometimes be a more powerful story device than including an actual dragon in the adventure.
What follows are twelve dragons, NPCs that GMs may use as they feel is appropriate to their campaigns.
These dragons include background (and, at times, personality) info, as well as suggestions on how the dragons could interact with the adventurers (if at all). As always, it is your responsibility as the GM to generate any necessary statistics. An encounter with a dragon should always be a memorable experience for the party; please don’t make meeting a dragon a common event.