From publisher blurb:
If there is one thing that we can be certain of, it is that the player characters are as likely to wander off in a random direction as they are to follow the trail of breadcrumbs that the GM leaves between them and the adventure. Some players are simply stubborn, refusing to be “railroaded” into adventure, while others overlook clues and go completely off the rails. It isn’t that the players don’t want to participate in an adventure. No, it is simply that some players want to push limits and test the GM’s ability to think fast.
Fortunately, GMs have access to more tools than ever before to assist them in preparing for the unexpected direction that the party takes early on in the game session. The internet is overloaded with inspiration for fantasy RPG gamemasters, but that isn’t going to prevent me from adding even more rumors to the GM’s toolbox.