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Fantasy roleplaying games are dominated by encounters, with each different encounter moving the story forward in some way. Whether random or planned, encounters are the backbone of every campaign. String enough encounters together and you’ve constructed an adventure.
Random encounter tables can be a lot of fun, yes, but they’re often hollow collections of scraps that the GM must then assemble into a meaningful experience. To give you, the gamemaster, a bit of assistance when it comes to random encounters, the dozen concepts that follow include much more than just a fragment of an idea.
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