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Following the model set in the A Dozen Sinister Rumors and A Dozen Troubling Rumors titles, the pages that follow offer you, the gamemaster, a story hook that you can elaborate on to create your own adventure. In addition to the setup, each entry also offers suggestions on treating the rumor as true or false. Note that these are suggestions only; if your own imagination spins off in a new direction as you read the rumor, then feel free to run with your idea and make the work your own! What matters most to be is that you take inspiration from these works and that every PDF in this series helps you to add depth to your personal campaign.
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