From publisher blurb:
When the player characters settle in at the nearest tavern, they expect to gather information and leads that may direct them to adventure (and treasures!). Although you could create every scrap of chatter that the PCs may overhear at the local tavern, your life as a GM will be much easier if you have a little help.
Each of the following rumors was written to inspire you and to drive your own creativity. As with all of my works, these will be most valuable if you make them your own. What I may find suitable for a fantasy campaign world may be wrong for your setting. Only you can adapt and modify my ideas and warp them to fit your needs.
Again, as with the earlier releases in this series, everything that follows is completely systemless. Where “rules” have been included, they are as generic as I could manage and serve one purpose only: to offer some minimal guidance that – I hope – aids you when it comes time to apply the rules of your chosen game to the concepts.