From publisher blurb:
After the second wave of A Dozen . . . series PDFs dove deep into specific treasure items with A Dozen Magic Armors, A Dozen Magic Helmets, and A Dozen Magic Shields, we return to a smorgasbord of dungeon treasures. This sequel to the first wave PDF, A Dozen Dungeon Treasures, brings you items that can be scattered throughout your campaign, either by dropping them into dungeons or making them available to the player characters when they visit the local magic shop. (A Dozen Magic Shops would make for a fun PDF, yes?)
As always, the items that follow do not include speciifc game statistics. Instead, gamemasters must create the stats for their game of choice. Where stat-like language is used, it is intended to work as a guide for the GM and not to be treated as some sort of concrete, unchangeable instruction. None of the game material I create is ever meant as the end-all and be-all on the topic. It is my hope that these treasures – as with eveyrthing released under the A Dozen . . . series – inspires you and leads you to create treasures of your own design.