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More like adventure seeds than simple rumors, the dozen entries contained within these pages each offer the GM a starting point and information that could be expanded into a session-length adventure. Or, if they wish, GMs may use these rumors as background flavor to add depth to the game’s world. If used in such a way, none of the rumors are truly meant to be investigated by the player characters. Still, GMs need to always be ready for when the PCs set off in an unexpected direction.
GMs who prefer to run freeform sessions with little to no prep may find these rumors invaluable; simply select one of the twelve a few moments before the session starts and run with the suggested adventure.
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