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The number of possible encounters that you may access – either to expand into a larger scene or to use as inspiration for an encounter of your own design – grows by twelve with this latest release in the A Dozen . . . series of PDFs. This time around, I’ve provided twelve encounters you can draw from that each include combat and non-combat options.
As always, it is my hope that the twelve encounters described on the following pages spark your own creativity and lead to enjoyable game sessions that are unlike what any other GM could imagine. As a storyteller, it is your job during the session to entertain the players, and only you know best how to adapt published game concepts to fit the tastes of your group.
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