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A One-Round Tournament
From the introduction:
When an orc tribe of the Griffin Peaks, with a new shaman and necromancer in power, starts to deliberately disrupt nature, six druids step in to preserve the balance. Forced into action by the theft of a sacred artifact, they find themselves overwhelmed and trapped, in more ways than one.
A role-playing-intensive adventure for 6 druids of 6th level.
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