"The great Dwarven kingdom of the Deep Underground was the pinnacle of the Dwarven kin.
Once the house to the High Council of the Seven dwarven Lords, it's now left to rot inside the
same earth which birthed it, because of its masters' folly.
Driven by greed in an endless clash between one another, they made their subjects dig ever
deeper, finally reaching the Dark Deep.
The horror that their fellow dwarves found in there, made them rebel against the council,
sparking a revolt which ended up destroying their old kingdom.
Now, with no king and only Oldhome, a sole capital, left standing many venture back into the
tunnels of the Deep Underground, trying to reclaim their home back from the horrors of the
deep..."
A Home Reforged is a setting centered around the struggles of companies of dwarves, trying to
reclaim and rebuild their long-lost homes. These dwarves have lost their former kingdoms, after
a great revolution against the tyranny of their old kings. Now, they roam the land, focusing on
the values of family and unity to stay alive and retain their sense of purpose and belonging. The
path is difficult, and many will die, but they keep fighting and pushing forward with the hopes to,
one day, being able to witness again the walls of their old capitals and rebuild them.
A Home Reforged is designed in the spirit of David Black’s The Black Hack, but it is very
easily adaptable to any old-school RPG system. Every aspect of the game is specifically
designed to offer a unique dwarven adventure, while light on the rules and heavy in flavor. The
game contains some original rules and themed abilities though, which can be used as is or be
easily adapted to any other game.
In A Home Reforged, death is not the end of your game. With the game’s specialized “Heirloom
system” when a character dies, another dwarf from their clan takes their place, receiving the old
character’s clan heirloom and swearing a grudge to avenge them. The game also contains
original rules about both exploration and settlement building.