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A la carte

Game ID: GID0011037
Collection Status
Description

In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!

The 2009 version includes some changed rules, a new victory condition, additional recipes and some new mechanics in comparison to the 1989 version.

Year Published
1989
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video w-Sj9_F2x14 Played Ride rules_teach at 0:00 sentiment: positive
video_pk 12037 · mention_pk 35250
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant, thematic components with mini utensils
  • Accessible two-player experience with engaging dexterity elements
  • Clear and fun core loop with decision points on heating and seasoning
Cons
  • Dexterity can feel fiddly for some players
  • Dice results introduce luck and variability
  • Some dishes restrict scoring (e.g., cannot earn stars)
Thematic elements
  • Cooking competition with dexterity elements
  • A restaurant kitchen during service, players compete to prepare dishes
  • Lighthearted, instructional
Comparison games
none
Mechanics (from transcript analysis)
  • action selection (three actions per turn) — perform three actions per turn, each action costs a spoon to give to the next player
  • dexterity pouring — pour condiments by wrist rotation with shaking allowed to measure quantities
  • Dice rolling — roll heating die to determine stove heat level and risk of burning
  • resource management and set collection — manage condiments and salt crystals; avoid overspicing or oversalty to prevent penalties
  • special actions / coffee break — coffee break uses a coffee cup to gain points or extra actions; can be used to influence others
  • timing and scoring — achieve a perfect dish for a star; some dishes cannot yield stars
  • turn order and exchange — spoons are passed to next players; possible to exchange stoves with another player under certain conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a fun dexterity game about cooking
  • three cooking spoons and starts the game
  • this is particularly useful when one of your opponents has reached the limit of heat their dish needs
  • the game ends when a player is unable to place a new dish in japan
  • you may gain one victory point you may take three additional actions you may decrease your heating level
  • crepe takes you a full turn
References (from this video)
No references stored for this video.
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