A Story-Focused Mechanic for your Witch Hunter: The Invisible World game
From the introduction:
The creation of a good story is at the heart of any game of Witch Hunter: The Invisible World, and fortunately, the system already contains a number of bits that help bring this aspect to the forefront. From the choice of Backgrounds, Talents and Orders, to (most notably) Virtues and Vices, these pieces all serve to create a picture of who the Witch Hunter is beyond the numeric stats on the character sheet (which serve to define what she can do). Convictions present a new way to bring sharp focus on the personal story of each character in order to drive conflicts that will produce meaningful roleplaying which enhances the individual and collective narrative.