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A One-Round Living Greyhawk Theocracy of the Pale Regional Adventure
From the introduction:
In a place like the Pale, villainy often resides in grey areas, or areas only dimly illuminated, like the Phostwood. An act of charity is remembered but will a determined force unleash its wrath for overlooked slights, or will adventurers seek another solution?
An adventure for [Character] Levels 2-12, recommended for characters unafraid of voicing political opinion and bearing the consequences; especially intriguing for bards, druids, Faithful Flan and members of the Church.
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