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It’s nice to have a big dungeon, but there’s no need to build it all at once. Such places are wild, with disparate sights to see and challenges to challenge—often of unknown origin.
These are a pair of rooms to be slotted into such a place.
“This Better Be Good” has the PC party coming upon a team of goblins seeking treasure. The treasure is down there, but it’ll take some cleverness to get at it.
“Captured!” is a good room to have around when party members are defeated without immediate hope of rescue. There may be circumstances where—instead of just killing them—intelligent foes would be expected to cart the PCs off to be dealt with by their master. Well: this is where they cart them to.
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