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Pirates threaten trade in the Astral Sea, hiding from the law somewhere in an asteroid belt in a frontier Wildspace system. Adventurers must join a pirate crew to discover the location of the pirates' hidden base.
Talking like a pirate is encouraged, but not mandatory.
The party are thrown into a floating sandbox (the pirate ship Red Death), filled with misfits, travelling through the Astral Plane. This adventure will appeal most to players and DMs who enjoy roleplay and social encounters, but it has plenty of action and combat as well.
A 4-Hour Adventure for Tier 2 Characters. Optimised for APL 8.
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