Skip to main content

A Time to Kill - Factions Combat Compendium

Game ID: GID0012569
Collection Status
Description

From the publisher:

A Time to Kill: Factions Combat Compendium is a supplement for the Factions role-playing game. Combat is a brutal, uncaring animal. This beast cannot be controlled, but with a lot of training and a little luck, you can make sure your enemies are the ones it tears to pieces - and you get to walk away from the battlefield on your own two feet. A Time to Kill is a faster simpler Combat System designed to bring this brutality home to your Factions campaign.
A Time to Kill features a hybrid of the Phased and Non-Phased Combat Systems, and takes you step-by-step through the easy conversion process. In addition to collecting all of the previously published weapons and armor into a single volume, A Time to Kill introduces an impressive amount of new material, including...

New Simplified Armor Rules
Non-Lethal Damage for Chemical Irritant, Concussion, and Stun Weapons
New Round Declarations, such as Full Sprint, Group Defense, and Held Action
New Combat Maneuvers, including Beat-Attack, Charge, Choke, Counterattack, Disarm, Feint, and Knock Out
Rules for Dodging Ranged Attacks, including Firearms
Simplified Spray Attack for Fully Automatic Weapons
Throwing Weapon Rules
Hand to Hand Weapon Balancing Mechanics
New Medical Rules

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek