From publisher blurb:
The night is heavy with the taste of ash and regret, a shroud that suffocates the stars above. Beneath the sky’s blackened canopy lies the shattered remains of Thrysae Vex, a city once vibrant, now reduced to a skeletal husk. The air reeks of burning metal and despair, mingling with the faint hum of ancient machinery still churning within the ruins. Somewhere within this desolation, rebellion stirs like a restless phantom, unwilling to fade into the shadows of history. The Crimson Hierophant, a tyrant cloaked in the guise of divinity, rules with an iron hand. His regime spans star systems, crushing dissent beneath gilded boots. His banners, bearing the sigil of a bleeding sun, flutter ominously over every colony. To him, there is no rebellion—only heresy to be snuffed out. Beneath his reign, whispers of insurrection are a death sentence, and hope is as fleeting as morning dew under a scorching sun. Yet hope lingers still, flickering like a dying ember in the hearts of the Revenant Strain. The Revenant Strain is not an army, but a collection of dreamers, warriors, and exiles drawn together by shared hatred. They skulk through the ruins of Thrysae Vex, plotting their next desperate move. Their numbers are few, their resources dwindling, and their alliances strained by mistrust. Some call them terrorists; others, saviours. To themselves, they are survivors, willing to sacrifice everything to see the Hierophant’s regime toppled. Yet even within their fragile unity, danger lurks in every shadow, and betrayal may yet prove deadlier than any blade. Among these rebels are the broken and the damned. Kaelthar Unai, a soldier who betrayed his oaths, carries the burden of atrocities committed in the Hierophant’s name. Ishaedra Vel Korran, a seductively dangerous infiltrator, plays a game of secrets that only she fully understands. Thaymn Daxaroth, scarred by his time in the labour camps, clings to the explosive chaos of his cause like a man drowning. And Yrelis Kavahn, a former priestess of the Hierophant’s cult, walks the knife-edge between redemption and ruin. Opposing them is not just the overwhelming force of the Hierophant’s armies, but the insidious reach of the Cult of the Sacred Mantle, an order of zealots who twist faith into a weapon. They believe their god walks among them, and every rebel death is a sacred offering. Yet even their dogma is cracking under the weight of hypocrisy, and whispers of dissent ripple through their ranks like an unholy hymn.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.