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Abalone

Game ID: GID0013262
Collection Status
Description

This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased.

A winner of the 1988 Concours International de Créateurs de Jeux de Société.

Year Published
1987
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video 9LcTlO1sDrQ Glowing Analog Quiz Show general_discussion at 8:52 sentiment: positive
video_pk 13181 · mention_pk 38568
Video thumbnail
Click to watch at 8:52
Overall sentiment (raw)
positive
Pros
  • Pure strategic depth in a clean system
  • Accessible yet deep abstract strategy
Cons
  • May feel abstract to non-fans
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Pushing marbles on a hex grid to push opponents' marbles off the board.
  • two-player focus — Classic head-to-head puzzle with symmetric rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are on pace to lead our leaderboards
  • you've got 15 out of 20 points which is huge
  • this will be the final episode so i win right
  • the reigning champion of the going analog quiz show
  • i love these descriptions these are so good
References (from this video)
No references stored for this video.
Video A4LUTm15BxM Heavy Cardboard general_discussion at 0:06 sentiment: positive
video_pk 10531 · mention_pk 30965
Video thumbnail
Click to watch at 0:06
Overall sentiment (raw)
positive
Pros
  • tight abstract strategy that rewards spatial reasoning
  • strong tactile experience and satisfying componentry
  • versatile for head-to-head play and casual sessions
Cons
  • abstract nature can be a barrier for some players
  • initial learning curve to grasp pushing mechanics and edge rules
Thematic elements
  • mass displacement and edge-based capture
  • abstract strategy with marbles on a hexagonal board, emphasizing spatial planning and force dynamics
  • abstract
Comparison games
  • Othello
  • Shobu
Mechanics (from transcript analysis)
  • edge-based capture — victory can be achieved by pushing a threshold of opponent marbles off the board's edge
  • sliding/pushing marbles — players slide their marbles to push opposing marbles toward or off the board, creating captures via displacement
  • two-dimensional spatial reasoning — the hexagonal grid and move options require anticipating opponent alignment and counter-moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really fun it's cute
  • it's really pretty
  • it's beautiful production
  • it's stupid simple
  • clever gameplay
  • minimalist aesthetics appeal to me as well
  • there's something very minimalist that appeals to me as well
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU Adam Porter top_10_list at 7:24 sentiment: positive
video_pk 988 · mention_pk 2774
Video thumbnail
Click to watch at 7:24
Overall sentiment (raw)
positive
Pros
  • classic abstract feel with tactile pieces
Cons
  • some find the strategy non-intuitive at first
Thematic elements
Comparison games
  • Gobbler
  • H Hive
Mechanics (from transcript analysis)
  • pushing/knocking discs — aim to push six discs off the board or position pieces for advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
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