From the publishers blurb:
Part 1 of The Abbot Trilogy
What was once a sprawling expanse of magical innovation is now a few scattered buildings covered in muck. Yet, the magic these ancient folk wielded can still be found throughout. It weaves through everything in this forsaken stinking bog.
Explorers come from far to sift through the ruins and try to pry open the cold stone doors. Some succeed, cracking open the old tombs to find contraptions, spirits, and long-lost knowledge.
Giant reptiles and relentless insect await those who visit, and others lurk out there in the sodden landscape. Beings of power, cruelty, and deception. To come across them is to come across death, or worse.
Deep in the swamp stands a cathedral looming over the fetid vestiges. There the Abbot waits.
Abbotsmoore is a system-agnostic hexcrawl adventure, set in an ancient, ruined city soaked in a swamp. This adventure is designed for use old school fantasy tabletop roleplaying games, and their myriad retro clones. Explore the ruins by hiding, stealing, fighting, negotiating you through them and hopefully some of your party will survive. This is not heroic fantasy. It tough, gritty, and brutal. But you will have fun!
This adventure is designed for a party of 4-to-6 first-level adventurers. The adventure will take 2 or 3 sessions to complete, however by reducing the number of ruins it could be completed as a one-shot.