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ABS12 Flexible Solo Game Engine (2nd Ed)

Game ID: GID0013761
Collection Status
Description

Publisher's blurb:

This is a flexible solo game engine that is meant to take the place of a Gamemaster (GM) for answering questions or finding the results of modified rolls. A chart with results for 1D6, 1d8, Fate, Fudge, 1D10, 1D12, 2D6, 3D6, 1D20, 4D6 JAGS, and 1D100 systems is included. It makes it a versatile game engine.

The type of question that you ask will determine which table and column you consult.

Yes or No - Simple yes or no questions can be asked. Complex answer, with degrees of yes or no answers, may also be asked.

Number count - This gives you a number from 1 up to 8. This interprets the number as a countable quantity.

Order - This interprets the number as a cardinal number: first, second, third, etc. This can also be used for ordered lists.

Option - This gives you a letter which can be used to pick unordered lists. Unordered lists are options listed in no particular order. You just write down a few alternatives.

Direction or Movement - These tell you which way something is located or is moving.

Truth - The truth is whether or not something is true or false. A partly true answer means that the character believes that not all of the answer is true although some portion of the answer may be true.

Responding to Change - This is how someone or something responds to a changing event or situation.

Gestalt - Gestalt principles explain how people can perceive multiple sensory information primarily from sight, sound and scent based on patterns and dimensions. Touch and taste sense can be also perceived to add greater depth.

Importance or Urgency - You may want to know if a detail is important or urgent randomly.

Planning Stages - Sometimes in the gamestory, you will want to know randomly what stage in a planning cycle something is at currently.

Stages of Grief - You may encounter someone that is recovering from a traumatic experience or loss. This may tell you randomly which stage they are at in recovery.

Problem Solving - What stage in problem-solving is someone at in the gamestory?

Scientific Method - In a methodical situation, what step is someone at in the gamestory for testing a hypothesis?

Non-Count Nouns -This gives you a random word to describe the quantity of a non-count noun word.

Countable Nouns - This gives you a random word to describe the quantity a countable noun word.

All of the answers are interpreted depending on the context of the gamestory.

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