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The game master plays a role somewhere between a traditional GM and a player; their "character" is the recently deceased (but not departed) person central to the narrative development. An action table is used to track the scenario's final outcome. Two six-sided dice are used; they should be of different colors.
Players in the game are defined primarily by their relationship to the decedent, secondarily by other narrative tags. Most secondary characterization will be created during play.
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