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Advanced Player's Guide 2 (Pathfinder for Savage Worlds)

Game ID: GID0015381
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From Kickstarter campaign:

The Pathfinder for Savage Worlds Core Rules contained a wealth of possibilities for character creation, and the Advanced Player's Guide added unique new options.

The Advanced Player's Guide 2 adds even more character options, with Class Edges, new powers, and magic items, providing a world of possibilities for players and GMs.

The Advanced Player's Guide 2 introduces the Ninja, Magus, Gunslinger, and Shifter. These core and advanced Edges allow players to experience these Pathfinder classes in a whole new way. There are additional Class Edges inside to expand on those presented in our previous books, including rules on how to play a Samurai!

Players can brave the elements with the new ancestries, including the Ifrit, Oread, Sylph, Undine, and the Vine Leshy. Just like the Advanced Player's Guide, this book also contains the alternate ancestral abilities and Background Edges specific to each.

A new book wouldn't be complete without a few new powers. This book introduces contagion, create demiplane, make whole, monster's gift, monstrous shape change, and permanency!

…the Advanced Player's Guide 2 has additional rules and examples for:

Trapmaking: New sample traps including magical traps and symbols, and rules for building more devious devices.
Spellblights: Minor and major afflictions for spellcasters, and how to remove them.
Spell Duels: Settling matters of honor between arcane opponents through magical battles.
Crafting Constructs: How to create golems to do your bidding.
Hazards and Disasters: Including natural and supernatural obstacles in your games as encounters or in Dramatic Tasks.
Binding Outsiders: Covering the difficulties and techniques of bending these extraplanar entities to your will.

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