User summaryThe Adventure Quest - Jaern rulebook contains the complete game rules and an overview of the campaign setting.
It contains:
Character creation and advancement rules
Character archetypes
Combat rules
Three spell-based magic systems (elemental, divine, incants)
Naval rules (vessels and steeds, building ships, naval combat, trade)
Campaign background (overview, details on Lojem Isle and the city of Karfelon)
Spell lists and background information for elemental magic
A description of the gods and their followers, including divine spells
Nomad culture and lists of nomadic incants
Rules for creating magic items
Magic items and artifacts
Sample characters
Rules for creating creatures
A bestiary of Jaern
GM advice
Sample adventure
Designer notes
Glossary and index