From publisher blurb:
What if while planning a route to their next objective your player characters discover another route that they’re told will save them a day’s travel time? Would they take it? They might have a pleasant walk through a little-traveled area of the woods, or they might discover the Cult of Myrkul waiting for them.
Adventure shorts volume two contains two encounters, written for fifth edition of the world's most popular roleplaying game. The first encounter, Shortcut, can be played as a stand-alone or as a lead-in to the second more detailed encounter, Obsidian Temple. We’re trying something new this time by providing balanced encounters and treasure for a party of five characters from levels two through five. If played together the encounters are expected to last for about a two or three-hour gaming session.
As in Adventure Shorts Volume One, these encounters include enemy NPCs, monsters, traps, obstacles and treasure to challenge your players’ fifth edition characters. Along with each encounter is a map that can be used to set up your own player grid. The encounter titles are as follows:
Shortcut
Obsidian Temple