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Adventurers Home Base

Game ID: GID0016102
Collection Status
Description

Publisher's blurb:

Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.

The fighters room is off the hallway and overlooks the forge, many weapons and armor line his walls. Another hallway doorway leads down into the basement, while the final door leads into the clerics door, a small shrine set up with multiple bookcases full of hymns and prayers.

Climbing the stairs you reach the wizards room, a tower with bookcases and tables full of scrolls as well as direct access to the upper floor.

On the upper floor you find a room belonging to the ranger, bow and arrows lying on their table as well as alchemy supplies. On the other side of this floor lies the Druids room, they have a wooden bed covered in leather and furs as well outside rooftop garden complete with a statue.

The Basement holds two jail cells as well as storage space for wine. The rogues quarters are down here which contain a table ready for gambling, a station for mixing poisons and a secret exit. A crypt lies deeper down with multiple tombs and bookcases containing arcane texts as well as quarters for the Necromancer. A secret entrance is next to the jail cells which leads down to the warlocks quarters.

Adventure Seed

After your recent adventurers you receive a letter inviting you to be guests for a grand dinner at a semi-famous adventurers manor. You’ve heard of their deeds before and thus accept. When you arrive you’re greeted by a slender but tall man in a blue wizards hat with a crooked smile on his face, clearly Timon the wizard.

He shows you around the house and you meet some of the other residence members, but something feels off. The other members of this group are acting very different then what you’ve heard about them.

Filbert, the groups cleric is known for being a healthy man that loves to tell goodhearted jokes however when meeting him his humor is extremely dark and his laughter a cackling cough. Grax the barbarian whom is known to be a loyal man that would die for his friends, ends up stealing food during dinner from Filberts plate without asking, then threatens his life when filbert protests. All the while Timon’s face never changes from his crooked smile.

Selena the rogue, the one known for her extraordinary charity and humble attire sits in her chair at the table filing her nails while wear the most garish and expensive jewelry and clothes you’ve ever seen. If anyone of them are asked where the rest of their adventuring party is they just respond that they’re out on an adventure, clearly.

What’s going on? The manor’s adventuring party recently came into procession of a magic mirror and while trying to discern it’s traits accidentally activated it. This caused the inhabitants of the house to be sucked into the mirror with evils versions of themselves being deposited into the house. What the evil party intends to do to you is unknown, how ever the good party requires your help in activating the mirror again so they can be freed!

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