From publisher blurb:
For five millennia the Council of Immortals maintained order, but when men murdered one of The Twelve, the Council disbanded in outrage. It has been replaced by armed camps of god-wizards and their worshippers, and a terrible war looms on the horizon. The fates of all are now in the hands of a bold few who must risk everything if they are to save their world.
Adventures in Arabor provides players and GMs of Monsters! Monsters! with all of the following and more:
A detailed campaign setting for the Monsters! Monsters! roleplaying game;
Alternative rules for creating human and other kindred characters that permit players to mix and match Character Type Abilities;
New rules for Professions;
A complete magic system with more than 50 new spells that can be heavily augmented;
Rules for creating enchanted items;
Additional rules for using ranged weapons, a new way to look at armor and shields, and concrete examples of Stunting;
New and exotic kindreds and monsters to play or encounter and new cultures, nations, and places of wonder to explore;
New rules for spirit combat and binding those entities to your character’s will;
More than 80 pieces of evocative, full-color, professional quality art designed specifically for Adventures in Arabor;
Two full-color maps.
Whether you are a fan of Monsters! Monsters! or just want an exciting fantasy setting to explore, Adventures in Arabor provides everything you need for countless hours of fun.