from the website blurb:
Adventures in Mythic Europe is a campaign guide for playing the INVALID OBJECT ID=, type=family game in the Ars Magica Fifth Edition setting of Mythic Europe.
Adventures in Mythic Europe contains:
D&D Rules for Creating Hermetic Magi, Companions, and Grogs
New D&D Character Classes Suitable for Mythic Europe: Explorer, Savant, and Warden
Every Social Status from the Ars Magica Core Rulebook as a D&D Background
New Downtime Activities Suitable for Mythic Europe
D&D Rules for Conducting Certamen
How to Apply the Hermetic Limits of Magic to D&D Spellcasting
D&D Rules for Creating New Spells
D&D Rules for Auras, Warping, and Twilight
Covenants, D&D Style
D&D Equivalents of Hermetic Spells
D&D Rules for the Parma Magica, Spontaneous Spellcasting, and the Use of Vis
And more!
from the Overview:
This campaign guide assumes that the Dungeon Master has familiarity with D&D 5e and Ars Magica Fifth Edition. In fact, you will need these books:
Dungeons & Dragons 5e Player’s Handbook (PHB)
Dungeons & Dragons 5e Dungeon Master’s Guide (DMG)
Dungeons & Dragons 5e Monster Manual (MM)
Dungeons & Dragons 5e Xanathar’s Guide to Everything (XGtE)
Ars Magica Fifth Edition Core Rulebook (ArM)
and as many other Ars Magica game books as you desire. They’re excellent.