From publisher blurb:
There are few places in the burning wastelands that offer water. But those that exist are of immense significance for the caravan trade routes. One of those places is Talshari, a small settlement at an Oasis. Its fresh water wells are life-giving, and some claim that drinking the water brings good fortune. Desert travelers have been using Talshari as a midway resting point for centuries. In the last few days, travelers have returned from the desert with worrying news.
Two weeks ago, the water in the oasis started draining, and strange creatures have been spotted at night.
Summary
This adventure takes place in the heat of the desert and is divided into four acts.
Act 1 is about traveling through the desert and dealing with random encounters
Act 2 brings your characters to the Talshari inn where they will start their investigation and meet colorful characters.
Act 3 takes your characters deep underground where they will find the reason for the draining water.
Act 4 will bring your characters great rewards in an underground temple if they manage to defeat powerful creatures and solve ancient riddles.
Quick Guide
System: D&D 5E
Recommended Average Party Level (APL): 3-5
Theme: Fantasy, Desert, Exploration, Adventure
Length: Short Campaign (15-25 hours)
Features
Custom Maps. 8 Maps created by Meditating Munky. Including random encounters, the inn, caves, and underground structure.
NPCs. 10 Colorful NPCs that your characters can meet in the oasis.
Statblocks. 27 Monsters and NPCs with fully filled out statblocks.
Random Encounters. 10 Random encounters that will immerse your players in the beauty and horror of the Sakthelim desert.
Top Down Tokens. 18 top down tokens for Virtual Tabletop use by Jan Loos]
Optional Desert Rules. Optional rules for wearing armor and drinking water in the desert heat.